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Monday, November 5th 2018, 12:21pm

Patch 2.0 is coming!

Dear Players,

Below is the changelog of patch 2.0. The patch will go live on 13.11.2018 in the morning.

Best regards,
BWTeam



All servers:

Level recalculation:
We’ve changed how much experience you need to level up.
Training costs have been altered so that they better fit the new levelling speed and make it possible to train even at higher levels.
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.
Ambush, expedition and quest reports now look better. In the new reports, apart from the detailed information included previously, there’ll be a simple, animated version! In addition to that, resources gained will be summed up and items found will be sorted by quality

Bestial fury talisman: changed requirements to Green/Green/Blue/Yellow/Yellow (instead of three green and two yellow).
WARNING! When the patch goes live, the rune that changed colour will be removed from all talismans and also from all saved talisman sets.

Added new evolution levels (except for aura-like evolutions). The new levels have identical effects as the first 5 levels. All the effects are cumulative. The cost of buying and using evolutions levels 6-10 is doubled.
Added new evolution: Enhanced muscles.

Lowered the cost of Mana Contamination to 300 / 600 / 900 / 1200 / 1500 evolution points.
The appropriate number of evolution points will be refunded.

You now get evolution points at odd levels:
  • level 3 - 49 => +10 evolution points at every odd level
  • level 50 - 65 => +50 evolution points for every odd level
  • above level 65 => +100 evolution points for every odd level

Evolution points have been given retroactively to every player.

You get the same amount of experience from expeditions and in acts 1-3.
You now get more experience for running expeditions with 2 + people. The higher the expedition, the more experience you get, even in larger teams.
You can no longer decide to not get experience during expeditions.

Blocking or absorbing arcana will no longer disable arcana-based talismans.

Battle stats implemented in patch 1.7.11 have been removed.

Beating the last level of a KotH expedition will award additional experience: character level x 5 x location number.

Apprentice temporary bonus will work up to level 64.
Adept temporary bonus will give you + 1 evolution points and will work up to level 49.
Champion temporary bonus will give you + 2 evolution points and will work from level 50 to level 64.
In the summaries of team fights, the amount of damage dealt will now be equal to the HP lost. For example, if your opponent has 100 HP and you deal them 5000 damage, then the summary will say that you dealt 100 damage.

Underworld:

[UW]Changes in tattoos:
  • Assassin:
    Deadly Efficacy - level 5: Maximum dodge of the opponent = 15% (only against vampires), dodge of the opponent -15% (only against monsters)
    Deadly Precision: ignores 6/12/18/24/30% of the opponent’s defence (up from),
    Deadly Precision – level 5: critical damage +1% for every 7 character levels (down from 9 levels).

  • Gunman:
    Born with a Gun in Hand - level 5: +1 attack with every weapon for every 80 character levels (down from every 47 levels)

  • Gangster:
    Urchin`s Senses - level 5: maximum dodge +5%,
    Urchin`s Senses - Resilience +10/20/30/40/50%,
    Constant fire - level 4: damage of all weapons increased by 1 for every 4 character levels,
    Constant fire - level 5: damage of all weapons increased by 2 for every 4 character levels (up from 1 for every 4 levels).

  • Demon lord:
    Enemies` Bones: stat requirements lowered by 3/6/9/12/15% (up from 2/4/6/8/10%),
    Enemies` Bones - level 5: maximum easiness +5%,
    Harbinger of Terror - level 5: +1 attack with heavy ranged weapons for every 60 character levels, +1 attack with light ranged weapons for every 80 character levels (change from +1 attack with every weapon for every 60 character levels,
    Harbinger of Terror: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%).

  • Monk:
    Ascetic Build: Resilience +10/20/30/40/50%,
    Discipline: HP (base and from buildings) +3/6/9/12/15%.

  • Berserker:
    Bloodlust: damage of all weapons +2/4/6/8/10 (up from +3/6/9/12/15),
    Bloodlust - level 5: damage of all weapons +1/10 levels.

  • Black Knight:
    Double Strike - levels 3-5: +1 attack with every weapon for every 80 character levels (instead of flat +1 attack),
    Double Strike: luck +2/4/6/8/10 (up from +1/2/2/4/6),
    Double Strike - level 5: luck +1 for every 5 character levels.
    Power of Faith: no longer decreases critical damage at levels 4 and 5,
    Power of Faith: Resilience +10/20/30/40/50%.

  • Sniper:
    Squad leader: +1 attack with every weapon for every 70 character levels (instead of +1 attack with every weapon at 80 and more attacks every 25 levels).

  • Collector:
    Greed: LUCK +25 (up from +10), LUCK +2 for every 5 character levels (down from +10 for every 15 levels),
    Lucky shot: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%).

  • Hunter:
    Camouflage: critical hit chance +5% for every non-critical hit (resets at the end of combat),
    Rain of Arrows: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%),
    Strong Arm - level 5: +1 attack with every light ranged weapon for every 50 character levels.

[UW] Increased based critical damage modifier for heavy ranged by weapons by 1 (from 2.5 to 3.5).

[UW] Druid temporary bonus will increase the chance to get a rune on the second expedition map depending on your level:
  • Level 1: +1% / 20 levels
  • Level 2: +1% / 16 levels
  • Level 3: +1% / 14 levels
  • Level 4: +1% / 12 levels
  • Level 5: +1% / 10 levels

[UW] Hunter temporary bonus will increase stats and HP during expeditions depending on your level.

Stat bonus:
  • Level 1: +1 / 20 levels
  • Level 2: +1 / 16 levels
  • Level 3: +1 / 14 levels
  • Level 4: +1 / 12 levels
  • Level 5: +1 / 10 levels

HP bonus:
  • Level 1: +35 / 20 levels
  • Level 2: +35 / 16 levels
  • Level 3: +35 / 14 levels
  • Level 4: +35 / 12 levels
  • Level 5: +35 / 10 levels

[UW] Twisted set bonus – removed dodge bonus against ranged and melee weapons (generic dodge bonus remains unchanged).

[UW] Werewolf suffix: regenerates X base HP after every round of combat and a proportional number of remaining HP..

[UW] Vengeance suffix (ranged weapons): no longer nullifies defence; now ingores defence at Perfect +5 and higher.

[UW] Antique prefix (one-handed and two-handed weapons): now ignores defence at Perfect and higher.’,

[UW] Dracula suffix (one-handed and two-handed weapons): now ingores defence at Epic and higher.’,

[UW] Axe (one-handed weapon): now ignores defence at Perfect +5 and higher.

[UW] Wings evolution:
Level 4 – dodge against melee + 5 %, dodge against ranged + 3 % (down from + 10 % and +7 %)
Level 5 - dodge against melee + 6 %, dodge against ranged + 5 % (down from + 12 % and +10 %)
[UW] Hardened tendons evolution:
Level 4 - dodge + 3 % (down from + 4 %),
Level 5 - dodge + 4 % (down from + 5 %).

[UW] DNA mutation evolution:
Dodge bonus decreased to +1/2/3/4/5 % from +2/4/6/8/10%

[UW] The effect of Leviathan that increases defence and resilience will now activate after every critial hit received (change from non-critical)

[UW] Absorb Power - cost: 35 blood points (up from 30)

[UW] Power of Blood:
  • Now has a maximum level of 30,
  • Now increases critical hit chance by 1.25% per level (up from 0.75%).


[UW] If an effect works differently for one-handed and two-handed weapons, light ranged weapons will be treated as one-handed weapons.

[UW] You can now destroy epic items. You’ll get your runes back (effects and colours will be the same but the effect will be random), but lose the stones, evolution points and the item. You can find the option in the Talismans tab.

[UW] Changes to enchantments:
  • +1 damage for every 4 levels changed to +1 damage for every 6 levels,
    ]
  • +2 damage for every 4 levels changed to +2 damage for every 6 levels.

[UW] The price of the enchantment "number of additional attack with each weapon +1" has been increased from 12500 to 17500 FLD (both positive and negative effects are affected).

[UW] Energy rune – critical hit chance +3/5/7/9% (down from +3/6/10/15%)

[UW] Enlightened – levels 4 and 5: Damage of one-handed guns +1/4 of KNOWLEDGE (down from +1/3),
Enlightened – levels 4 and 5: Damage of two-handed guns +1/3 of KNOWLEDGE (instead of flat +12 and +15 damage),

[UW] Ultimate Power talisman: decreased critical damage draining by 0.25% at all levels (to 0.75/1/1.25/1.75).

[UW] Daemon Blood evolution – luck bonus up to 4, 8, 14, 20, 30 from 3, 6, 9, 14, 20.

[UW] Sixth Sense evolution – luck bonus at levels 4 and 5 up to 10 and 15 (from 7 and 10).

[UW] Attack sequencing: when attacking with melee weapons, your agility will now be a bigger factor when determining whether your attacks are dropped to the end of the queue (75%, up from 50%).


Necropolis:

[Necropolis] Level requirements for creating and joining expeditions have been lowered to Underworld levels. There’s no longer any experience penalty for too low level.

[Necropolis] Heavy Crossbow - number of attacks per round: 2 (7 at Epic)

[Necropolis] Death Sower suffix – damage of all weapons +1/6 character levels at Normal (+5/6 at Epic) (instead of damage of all weapons +10).


[Necropolis] Orchid suffix - damage of all weapons +1/4 character levels at Normal (+5/4 at Epic) (instead of damage of all weapons +20).

[Necropolis] Orchid suffix - ignores 5 % of the opponent’s defence (18% at Epic)

[Necropolis] Flamethrower – critical damage against monsters +25% at Normal (86% at Epic) (instead of +5%/4 levels in all types of combat).

[Necropolis] Halved Resilience on Flamethrower (5% at Normal, 18% at Epic).

[Necropolis] Ritual suffix: luck +15 at normal (+52 at epic).

[Necropolis] Tiger’s set: damage of all weapons +1/6 levels at legendary normal, +1/4 at legendary good, +2/6 at legendary perfect (instead of flat +10/15/20).

[Necropolis] Black set: no longer decreases hit chance with guns. Now ignores defence: +10/12/17% on non-legendary and +15/20/30% on legendary set.

[Necropolis] Bloody prefix: added the effect "deals additional damage equal to x% of BP of the opponent with the first strike in each round of combat " (for armour: 120% at Normal / 405% at Epic, for helmet and trousers: 80% at Normal / 270% at Epic)
The additional damage is dealt in the form of an additional strike made after the first strike in the round (no matter if it hits or not). It deals constant damage and always hits. Effective only against vampires (expeditions mobs have no BP).

[Necropolis] Clan suffix: LUCK +2 at normal (+7 at epic).

[Necropolis] Horseshoe (one-handed weapons): LUCK +4 at normal (+14 at epic).

[Necropolis] Horseshoe (two-handed weapons): LUCK +5 at normal (+18 at epic).

[Necropolis] Carapace - level 5: defence against guns increased by 50% of Toughness (stats from arcana are not included).

[Necropolis] Changes to the values of enchantments:

Beneficial:
  • Character defence +6 for every 4 character levels - 15000 FLD
  • Character defence +3 for every 4 character levels - 8000 FLD
  • Damage of all weapons +20 - 8000 FLD.

Detrimental:
  • Character defence -2 for every 4 character levels - 15000 FLD
  • Character defence -1 for every 4 character levels - 8000 FLD
  • Damage of all weapons -12 - 8000 FLDlist]
    [Necropolis] Sequencing attacks: the chance to strike depends 50% on Agility for melee weapons.

    [Necropolis] Void of silence talisman:
    • Increased the limit of defence destruction to 10/15/20/25% (up from 5/7/10/15%),
    • Every level of Silence of Blood increase chance to hit with all weapons by 0.5/1/1,5/2.

    [Necropolis] Life and death talisman:
    • Maximum HP modifier is now 75% in fights against vampires (down from 100%),
    • Every level of Breath of death increases HP (base + buildings) by 3/4/5/6% (change from 2/4/6/8%).

    [Necropolis] Breath of death: activates when HP reaches 35% (down from 45%).

    [Necropolis] Beast’s Hide: decreases the chance of being critically strick by 1% per level (down from 1.25%).

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