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Monday, July 27th 2015, 7:27pm

Runes are coming!

Runes – open beta version – coming to TR on 1 August 2015

With great pleasure we would like to inform you that we have finished working on the runes!
We wanted very much to finish the work before BW's birthday so we decided to release it as an open beta.
This means that all the features we have planned will work but they still require some finishing touches and final balancing.
That is why we would like to ask you for comments on what you think about the system.
ATTENTION! You will RETAIN anything gained during the open beta!

Gaining runes
Runes are small powerstones that you can find on the new expedition map. The higher the location, the higher the chance of finding a rune. The chance for a rune from the first location is 10% and it increases by 10% with each subsequent location - 20%, 30% etc.
With location 11, you'll have 110% chance which means a guaranteed rune plus 10% for another.
Each rune you find will always be level 1.

There are a total of 14 types of runes divided into 4 colours, each of them can have 4 levels. Each rune has the same chance of dropping 1/14.


Elements, rune limit
Runes are divided by elements: fire, water, earth and soul.
You can have any number of runes on you but you can only use a maximum of 3 runes of each element, i.e. 3 runes of fire, 3 runes of water, 3 runes of earth and 3 runes of soul.

Rune power
By themselves, runes give you a small bonus to a chosen parameter.

E.g.: rune of fire can have either: ignoring defence, damage bonus or critical hit chance bonus. These bonuses are exclusive to runes of fire.

The other elements offer different bonuses: water provides bonuses to stats, earth to HP and defence, soul to luck and critical damage modifier.

Rune level
Runes can have levels from 1 to 4.
E.g.: rune of fire "Power" ignores 1, 2, 3 or 4% of defence

Activating a rune
In order for a rune to work, you have to put it into a talisman. No matter if the talisman is COMPLETE or not, the runes put into it will be active and provide you with bonuses and you'll be able to gain runic essence during attacks.

Levelling up runes
In order to get a level 2 rune, you have to merge 3 identical level 1 runes and use 300 points of runic essence. They have to be identical, not merely the same colour.
E.g.:
In order to get rune of fire "Power" level 2 you have to have three runes of fire "Power" level 1 and 300 points of fire essence.
In the same way, you need three level two runes and 900 points of essence to get a level 3 rune etc.


Runic essence
Every time you attack another player, you get some amount of runic essence.
The number of points gained is equal to the number of evo points + the number of active (placed in talismans) runes of a given element.

E.g.: if a player has two active runes of fire and one active rune of water, then when she gets 2 evo points for an attack, she will also get 2x2=4 pts of fire essence and 2x1=2 pts of water essence.

Bonuses that increase the number of evo points gained (temporary bonuses, events, daily bonuses) will also increases the number of essence points gained.

TALISMANS
The true power of runes is in the talismans. These ancient, magical symbols are created using unique combinations of elements and provide their users with mystical powers.
Each rune placed in a talisman is active meaning that players get essence points and the rune provides its bonus to the player.
In order to COMPLETE a talisman, all rune slots must be filled.
When a talisman is COMPLETE, it provides an additional bonus.
The power of the Talisman will be the power of the WEAKEST rune placed in it.
E.g.:
A talisman requires 1 red rune, 1 green rune and 1 blue rune.
If you place in it a red rune level 3, green rune level 2 and blue rune level 1, the power of the talisman will be level 1 (the power of the weakest rune).


Each character has the same number of talismans (17 for now) and each of them can be activated at any moment if you have the right runes.
Talismans differ by the number and colour of slots (3 to 5 slots) and the effects provided when they are complete.

Talisman limit
There is no limit to the number of talismans a player can use. The only thing that restricts you is the maximum number of runes of each colour that can be active at the same time (3).
How you divide them and what talismans you activate is complete up to you.
Moving runes between talismans is free and you can do it at any time.

Summary
1) Get runes at the second expedition map.
2) Place them in talismans so that they generate essence provide bonuses. You can change them at any time in the same way you change equipment. Essence can be spent on a differnt rune of the same colour.
3) Create combinations of powerful talisans to make your character even more powerful. Remeber that you can only have 3 active runes of the same colour.
4) Gain essence and level up runes to increase their power and gain access to higher level talismans.

We know that this short description does not cover everything but we hope it covers enough to make sure you are familiar with the system.

Best regards,
BWTeam.

PS. Rules of the new expedition map can be found here: Let's start testing the second expedition map! (UK forum)

PS2. A list of things that will be released AFTER the talismans:
1) Displaying active/complete talismans in spy reports.
2) Saving talisman combinations (the same way you save sets in the armoury).
3) Trading runes - we're thinkinh about it, probably only 1 for 1.

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